I'm a freelance Game Designer, Gameplay Programmer, Script Editor and QA Tester with years of experience working with some of the most creative minds in the industry.
I am always on the lookout for new opportunities so please feel free to get in touch if I can be of any assistance to your project.
"Rob came straight to Revolution from
University in 2009 and brought
expertise in many areas, which he
applied most recently as a
designer/scripter on 'Broken Sword 5'.
Always positive, always happy to take
on any tasks thrown at him, Rob has
been a pleasure to have as a key member
of the team."
"In short: great communication,
diligent worker, and technically
skilled! Rob is an extremely
hard-working reliable colleague who
shifted an inordinate amount of work
under tight deadlines.
He is a true
pleasure to work with - fun, friendly,
and happy to help in a pinch.
His
technical knowledge and flexibility is
a real asset in a small team.
Rob
helped in a variety of areas:
Photoshop, scripting, production,
testing, and suggested some ace
upgrades for our engine and tools.
He's
got great attention to detail and
offers great insights - often
unexpectedly! I would love to work with
Rob again in the future and wouldn't
hesitate to recommend him to anyone, in
any work environment, but especially in
games."
"Robert is hard working with an eye for
detail and quality.
I'd certainly
recommend him, and look forward to
working with Robert again on our future
projects.
Meanwhile, he'd make an
excellent addition to any design /
implementation team."
"Robert's skills as a game designer
really flourished in the two years I
worked with him on the adventure game
Broken Sword 5: The Serpents Curse.
His
technical knowledge has always been
outstanding, ably demonstrating a deep
understanding of tools, techniques and
processes required to making games,
especially critical in small teams
where everyone needs a wide spectrum of
skills.
What impressed me even more was
the development of his creative game
design skills over those two years,
going from a technically accomplished
fan of the genre to someone able to
think deeply and abstractly about what
makes a game tick, and effectively
communicate those ideas within the
team."
"Robert has done an amazing job doing
QA on Middle Manager of Justice.
He was
thorough, professional, and very detail
oriented.
He was very good at finding
hard to find bugs and communicating
easy to follow repro steps.
Even though
he worked offsite, I was impressed by
his quick responses and bug reports
that were very detailed and
professional.
I highly recommend him as
a QA tester."
"While working at Double Fine, I had
the opportunity to meet and work with
Robert.
I found that he was extremely
thorough and had a great work ethic.
He
went above and beyond with everything
that I tasked him with.
I highly
recommend having Robert as a part of
any QA group."
"Robert was on our team for two mobile
games, The Big Big Castle and Scurvy
Scallywags.
Both games were well
received and had consistently positive
reviews.
This was in no small part due
to Robert's contributions.
As a tester
he consistently provided quality ideas
and had uncanny instincts for _exactly_
how to break our game.
Robert also
demonstrated keen design skills with
his feedback on our overall game flow
and tuning.
On Scurvy Scallywags
Robert's contributions expanded to
include some writing tasks and mission
briefings.
The best praise I can give
here is to say that Robert's creative
contributions passed muster with iconic
adventure game designer Ron Gilbert,
which I can say from experience is no
easy task.
Robert did a great job of
picking up on the tone and style of the
game's humor.
I've hired Robert for two
projects now and I would certainly do
so again."
"Robert helped test several of our
apps, always finding bugs/issues that
no one else had discovered.
He's very
thorough, and was able to write up
descriptions that helped us duplicate
the problems and correct them.
He's
always enthusiastic, personable, and a
joy to work with."
"Robert Megone is a
dedicated and diligent team player.
During the production of SkyGoblin's
adventure game series "The Journey
Down", Robert has provided invaluable
assistance and professional feedback
throughout the design and QA phases.
He
stands out because of his meticulous,
quality oriented and extremely thorough
work.
Robert Megone would be a valuable
asset to any team, and I wholeheartedly
recommend him in light of the valuable
contributions he has made to
ours."
"When it comes to QA,
Robert is and will probably always be
my number one choice.
He's fast,
thorough, dedicated, humble, and
perhaps most importantly, fun to work
with."
"We have for some reason always
contacted Robert when its time for some
serious QA testing.
Robert has a good
knowledge about game engines and game
design.
We are more than satisfied with
his input and
feedback."
"Robert very quickly became an
invaluable part of the team.
I hadn't
realised how much I needed a tester
until Robert started work.
He almost
instantly saved me tons of time by
tracking down bugs and writing up very
thorough steps to reproduce.
At times
he spent hours successfully tracking
down elusive bugs I asked him to find.
At other times, he took the initiative
to aspects of the game I had neglected.
Robert's dedication to the job was
amazing.
He went above and beyond what
was required.
I always knew that
testers were important, but thought
that for a small team they would take
up more time managing them than was
worth the benefit.
Robert proved me
completely wrong.
He was quick and
efficient, needed very little direction
and saved me literally hours of my
time.
It meant I could concentrate on
making the game and fixing bugs without
worrying about how to reproduce the
bugs.
Robert also enabled me to feel
more confident that I was launching a
game that wasn't completely riddled
with bugs.
If I had it over again, I
would hire Robert much earlier in
development.
Still, I am confident that
he would be a massive asset to any
development team at any point in a
project."
"Robert's testing for my little game
Shadowess was invaluable, he was always
very concise and to the point his
feedback, making the problem really
easy to understand for me as a
developer.
His testing was very
throughly, accurate, detailed and quick
in responses.
It was also obvious that
he had a good understanding for games
as he could sometimes humbly suggest
good solutions to game mechanic
problems.
Honestly, Robert is the first
person I will contact to get feedback
on my next project."
"Rob's work on Duke Grabowski has been outstanding.
He has a deep understanding of the adventure game genre,
terrific attention to detail, good humor, and patience.
There is no way we would've gotten this far without him.
I hope to work with him -- or for him -- in the future."
"Robert was a great addition to our small core team
for testing and translation. He provided very efficient
bug reports on short time scales. His down-to-the-point
comments improved not just the English version but the
overall polish of the game including its logic as well.
I highly appreciated his attentive suggestions and above
all his zeal for the project! Thanks alot and we hope
to stay in contact."
"We contacted Robert nearing the end of Kelvin and the
Infamous Machine's development, and we couldn't have done best.
He is an extremely hard and thorough worker, who knows the gaming
design process by heart. His concise and detailed feedback
were the necessary tools to get the best of our soon to be finished game.
We hope he will be willing to work with us in future, and we sincerely
recommend him as a key part for every team no matter how big or small."
"Robert came in near the end of development for QA
on our latest game, and our only regret was that we
didn't hire him sooner. He was extremely thorough,
responsive, and, best of all, really cared about
the game itself. At a point in development where
we had so little time, it was a relief to be able
to rely on his testing, and it's thanks to him that
we had such a stable release. We loved working with
Robert and hope to do so on future projects as well!"
- Brooke Condolora (Co-Founder, Brain&Brain)