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I specialize in technical game design, narrative scripting, and robust quality assurance across all major platforms. Let’s work together to bring your creative vision to life with consistency and care.
Gameplay Scripting
Quick, reliable scripting and technical design for small teams building big ideas.
Narrative Design
Dialogue and story structure that fits your world, your team, and your players.
QA Testing
Indie-focused QA across PC, console, and mobile - bug fixing made practical.
Indie Collaboration
Support wherever you need it - I'm not afraid to wear many hats.

Let's Build Games With Heart
Great games come from tight knit teams who believe in what they’re building.
I jump in wherever I’m needed, bringing energy and experience - scripting scenes, tightening mechanics, fixing bugs, smoothing out the edges - whatever it takes.
Alongside Unity and Unreal Engine, I’ve also worked with purpose built engines and custom scripting languages. I adapt quickly, communicate clearly, and always aim to keep the team moving forward.
- Fast, flexible gameplay scripting
- Clear, proactive team communication
- Narrative implementation & design support
- QA that champions player experience
- Testing across consoles, PC, and mobile
Bio
I’ve worked on over 30 games across a range of roles, including quality assurance, narrative design, programming, and game design. I have a deep appreciation for narrative-driven adventure games and am always eager to contribute to new projects in this space.
Click a game to visit its official website.
Testimonials
Here are a few kind words from people I've worked with over the years. Click any testimonial to read it in full.

Tadej Gregorcic - Motiviti
He made an impact immediately after joining and was instrumental to launching our game without any breaking bugs. In addition to his very thorough QA work, he quickly became a very productive gameplay programmer and helped out with the script as well.

Jernej Kocjancic - Motiviti
Rob’s background in game development was a huge asset, but even beyond his technical abilities, he’s simply a wonderful person to have around. His kind personality, genuine friendliness, and hilarious dad jokes brightened our workdays and kept morale high, even during crunch times.

Danilo Kapel - Motiviti
What I truly admired about him was his excellent communication and professionalism while providing the team with some much needed enthusiasm. Would love to work with Rob again given the chance, can't imagine finishing the project without him.

Dave Grossman - Terrible Toybox
Rob Megone handled QA for my most recent game, Return to Monkey Island, and I'm now hoping you don't hire him so he'll be available for my next one. But that would be your loss, he's extremely good, I haven't encountered anyone better.

David Fox - Terrible Toybox
Rob brilliantly managed the QA department (and is probably the best tester I've worked with), and also helped with some of the coding. I would not hesitate to hire Rob myself on any project, and recommend him without reservation. His enthusiasm and good humor are always infections.

Jenn Sandercock - Terrible Toybox
Robert is friendly with everyone and brings enthusiasm to everyone. I would love to work with Robert in any capacity again whether it is coding or QA. He'll bring his best self every day he can and let you know on the rare occasions when he needs help.

Paulo Trindade - Terrible Toybox
A very pondered, polite and pleasant communicator, Robert did a great job at orienting the test team, while keeping it "calm and cool". He's very versatile and not only was he leading, but also testing in a wide variety of different platforms... all of them, it seemed... How?! I suspect some wizardry is involved.

Leandro De Brasi - Blyts
He is an extremely hard and thorough worker, who knows the gaming design process by heart. His concise and detailed feedback were the necessary tools to get the best of our soon to be finished game.

Brooke Condolora - Brain&Brain
Robert came in near the end of development for QA on our latest game, and our only regret was that we didn't hire him sooner. He was extremely thorough, responsive, and, best of all, really cared about the game itself.

Kee Chi - Double Fine
Robert has done an amazing job doing QA on Middle Manager of Justice. He was thorough, professional, and very detail oriented. He was very good at finding hard to find bugs and communicating easy to follow repro steps.

Jenn Sandercock - Inquisiment
I always knew that testers were important, but thought that for a small team they would take up more time managing them than was worth the benefit. Robert proved me completely wrong. He was quick and efficient, needed very little direction and saved me literally hours of my time.

Charles Cecil - Revolution Software
Always positive, always happy to take on any tasks thrown at him, Rob has been a pleasure to have as a key member of the team.

Daniel Pangelina - Double Fine
I found that he was extremely thorough and had a great work ethic. He went above and beyond with everything that I tasked him with. I highly recommend having Robert as a part of any QA group.

Nina Roussakoff - Revolution Software
In short: great communication, diligent worker, and technically skilled! Rob is an extremely hard-working reliable colleague who shifted an inordinate amount of work under tight deadlines.

Theo Waern - SkyGoblin
When it comes to QA, Robert is and will probably always be my number one choice. He's fast, thorough, dedicated, humble, and perhaps most importantly, fun to work with.

Mathias Johansson - SkyGoblin
Robert has provided invaluable assistance and professional feedback throughout the design and QA phases. He stands out because of his meticulous, quality oriented and extremely thorough work.

Henrik Englund - SkyGoblin
Robert has a good knowledge about game engines and game design. We are more than satisfied with his input and feedback.

Gene Mocsy - Venture Moon Industries
He has a deep understanding of the adventure game genre, terrific attention to detail, good humor, and patience. There is no way we would've gotten this far without him.

Clayton Kauzlaric - Beep Games
The best praise I can give here is to say that Robert's creative contributions passed muster with iconic adventure game designer Ron Gilbert, which I can say from experience is no easy task.

David Fox - Electric Eggplant
He's very thorough, and was able to write up descriptions that helped us duplicate the problems and correct them. He's always enthusiastic, personable, and a joy to work with.

Nigel Kershaw - Revolution Software
His technical knowledge has always been outstanding, ably demonstrating a deep understanding of tools, techniques and processes required to making games - especially critical in small teams where everyone needs a wide spectrum of skills.

Martin Wendt - Prior Art
His down-to-the-point comments improved not just the English version but the overall polish of the game including its logic as well. I highly appreciated his attentive suggestions and above all his zeal for the project!

Jon Kågström - Playchilla
It was also obvious that he had a good understanding for games as he could sometimes humbly suggest good solutions to game mechanic problems. Honestly, Robert is the first person I will contact to get feedback on my next project.
Contact Me
If you’d like to discuss a project or just say hi, feel free to send me a message!